![]() Therefore, the Autoloader can be fixed in the proper position adjacent to the gun's breech and move up or down with the breech inside the upper turret half. This means the gun's breech does not move up and down inside the turret as it does in a Conventional Turret. In an Oscillating Turret design, the main gun is fixed to the upper turret half, and elevation and depression of the gun is accomplished by movement of the entire upper turret half on its hinge with the lower turret half. Early generation Autoloaders were most often installed on tanks with Oscillating Turrets. Autocannons are weapons that rapid-fire a burst of multiple rounds with a single click of the trigger.Īutoloaders are mechanical devices built into the tank, not into the gun. ![]() Semi-Automatic Guns, as the term is used in-game, refer to certain guns which are designed to be reloaded from a stick-type magazine, which is integrated onto the gun at its breech.Autoreloaders - Autoloaders that reload round-by-round instead of replacing the entire magazine at once.Drumloaders - Autoloaders that can only reload the entire magazine at once.Autoloaders are robot-like, mechanical devices that are part of the tank, not the gun, and automatically reload the main gun after a shot, without intervention of human hands. ![]() The terms used in-game to describe these three variations areas follows. However, there are certain guns and vehicles deployed in-game that have a variation on this single-shot concept, all of which involve automating the gun loading process. Rounds are loaded by human hands, aimed, and fired one at a time. ![]() Most vehicles in-game use a traditional single-shot, breech-loaded cannon as the main gun. Autoloaders, Semi-Automatic Guns, and Autocannons ![]()
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